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A home in a growing worldYou care and teach. It chooses how to act.Personal history starts here. Abilities need evidence.From an object to a new solutionA gothic microcosm. A warm place to call home.Prove growth, then expand the worldWhat is available todayA home in a growing world
DGames is FEFE’s ecosystem of digital-life games. Its first official product, FEFE LIFE, is a world for long-term care and learning. Players become caregivers and teachers to an autonomous digital companion. Small games, friendly challenges and chaotic comedy become activities within its life.
A home provides care and teaching, neighbours bring shared experiences, and creator worlds add objects, lessons and tasks. Openness starts with things that work together and experiences that persist; the world grows as those foundations are validated.
You care and teach. It chooses how to act.
Players arrange food and rest, place toys, change cues, provide supported demonstrations and give timely feedback. The individual acts from its observations, internal state and history. Caregiver intervention is recorded separately from autonomous achievement.
The first interaction should show a response; before-and-after comparisons then test learning. Basic care, safe rest and keeping an individual remain free. Offline life defaults to pausing or safe rest, while continuous hosting would have stated limits and costs.
Personal history starts here. Abilities need evidence.
A measured connectome provides neural structure, not a complete mind. Today’s player experiment uses an adult fly connectome subcircuit. A new individual can begin without a personal history, but that is not a biologically blank infant brain.
Connectome experiments and augmented cognition have separate capability profiles. Augmentation may add memory, world models, skills and planning, with their contributions disclosed. An external model’s work cannot be presented as learning that arose entirely in the fly network.
Hunger, fatigue and alertness can be functional states that affect behaviour. Expressions and journals present recorded events; they do not establish subjective feelings or consciousness. More samples do not guarantee every human ability.
From an object to a new solution
Objects can be pushed, provide cover, support weight or combine. Progress is tested from manipulation to discovering uses, composing skills and designing tools within bounded materials. Recipes, planner-selected skills and autonomous discovery are different achievements.
Web presentation prioritizes Three.js, with simulation and learning selected through benchmarks. Real-time whole-brain training and complex tool invention are not delivered features.
A gothic microcosm. A warm place to call home.
FEFE LIFE’s selected art direction is a gothic microcosm: cool grey distance, amber lanterns, aged porcelain, wet stone and moss, surrounding a small companion worth caring for. A broken cup becomes a refuge; twigs and bottle caps become large objects in its world.
Lighting sets the mood, while earnest attempts and small mishaps bring comedy. Production begins with character and material studies, followed by a real-time motion sample to test performance, camera work and mobile image quality before full scene production.

Prove growth, then expand the world
The first stage validates a persistent individual, a perception-action loop and causal training effects. It focuses on one body, one main runtime and one learning family with reversal and transfer variants. Complex language and general planning come later.
After that gate, a continuous life extends from a home to an outside garden. Recovery, the player’s teaching role and return visits without token incentives are tested. The open protocol is then extracted from working worlds and lessons before wider creator access.
Rewards have their own gate: fund an activity, then validate results, claims and refunds. Successful settlement and an independent customer’s willingness to pay are tested separately. Release follows evidence, without fixed launch dates.
What is available today
The current /fly experience offers bounded odour learning, comparisons and growth records. The full FEFE LIFE world, cross-world execution, developer SDK, game reward vault and FEFE claims are not available. The existing experiment is not the new game and does not create default token rewards.